🍷 AWKWARD FAMILY DINNER 🍷 A Student Created Board Game

The below video provides most of the information that this blog post is based on.

Group Members’ related Blog Posts

Travis

Jasmyn

Nathan

Used Texts

“… games are not classical narrations, but rather are compound phenomena… the subject is played by multiple elements: rules, the ability and decisions of the player and, sometimes, chance.” (Thibault, 2016)

It was important to produce an extremely general framework when approaching the concept of narrative for Awkward Family Dinner. Through the project I contextualise my ideas with the fact of storytelling in a board game as a collaboration of “interaction tasks, interaction techniques and interaction devices” (Breyer et al., 2018).

I would also emphasise the conscious effort to avoid role-playing, as mentioned in the above video. This fine line between themeless mechanics and pure roleplay is a great point in our framework. I hope that it helps build the assumed comedic context that we want players to engage in when playing.

References

Thibault, M., 2016. Notes on the Narratological Approach to Board Games. KOME, 4(2).

Breyer, F., Kelner, J., Ferreria, D., Paulo Teixeira, J., de Lima Filho, P., Henrique Mendonça, P. and Melo, G., 2018. Narrative-Led Interaction Techniques. Interactive Storytelling, pp.217-229.

One thought on “🍷 AWKWARD FAMILY DINNER 🍷 A Student Created Board Game

Add yours

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Create a website or blog at WordPress.com

Up ↑

Create your website at WordPress.com
Get started
%d bloggers like this: